Results 1521 - 1530 of 1633.

SL_RemoveNodeHead updated:2008-03-01 23:36:27
NAME SL_RemoveNodeHead -- remove the head node from a list. SYNOPSIS node = SL_RemoveNodeHead(list) D0 A0 void *SL_RemoveNodeHead(LISTHANDLE); FUNCTION Removes the first node in a list. INPUTS list - a LISTHANDLE as returned by SL_CreateListA. RESULT node - a pointer to the extended data of a node or NULL if the list is empty. SEE ALSO SL_AddNodeAfter,...

SL_RemoveNode updated:2008-03-01 23:36:27
NAME SL_RemoveNode -- remove a node from a list. SYNOPSIS SL_RemoveNode(node) A0 void SL_RemoveNode(void *); FUNCTION Removes the given node from the list it is in. INPUTS node - the node to remove SEE ALSO SL_AddNodeAfter, SL_AddNodeBefore, SL_AddNodeHead, SL_AddNodeSorted, SL_AddNodeSortedFunc, SL_AddNodeTail, SL_ClearList, SL_CountNodes,...

SL_SystemCleanup updated:2008-03-01 23:36:27
NAME SL_SystemCleanup -- cleans up after SL_SystemInit. SYNOPSIS SL_SystemCleanup(); void SL_SystemCleanup(void); FUNCTION Cleans up after a sucessful SL_SystemInit. SEE ALSO SL_SystemInit, SL_AppInitA, SL_AppCleanup.

SL_CreateAppMacro updated:2008-03-01 23:36:28
NAME SL_CreateAppMacro -- creates a macro from the internal recorded macro. SYNOPSIS macrohandle = SL_CreateAppMacro(apphandle); D0A0 MACROHANDLE CreateAppMaro(APPHANDLE); FUNCTION Creates a MACROHANDLE from the internal recorded macro. This eliminates the internal recored macro. INPUTS apphandle - as returned by SL_AppInitA. RESULTS macrohandle - a handle...

SL_PlayMacro updated:2008-03-01 23:36:28
NAME SL_PlayMacro -- plays a macro from a macro handle. SYNOPSIS success = SL_PlayMacro(apphandle, macrohandle); D0 A0 A1 SLFLAG SL_PlayMacro(APPHANDLE, MACROHANDLE); FUNCTION This "plays" the macro via the applications macro table. INPUTS apphandle - as returned by SL_AppInitA. macrohandle - a valid macro handle or NULL. If NULL then the ...

SL_FreeMacro updated:2008-03-01 23:36:28
NAME SL_FreeMacro -- frees the macro created by SL_CreateMacro. SYNOPSIS SL_FreeMacro(macrohandle); A0 void SL_FreeMacro(MACROHANDLE); FUNCTION Frees all the memory allocated by SL_CreateMacro. INPUTS macrohandle - as returned by SL_CreateMacro. SEE ALSO SL_CreateMacro, SL_PlayMacro, SL_SaveMacro, SL_ExtractMacro, SL_MacroLength....

SL_ExtractMacro updated:2008-03-01 23:36:28
NAME SL_ExtractMacro -- extracts a macro handle into a buffer. SYNOPSIS len = SL_ExtractMacro(macrohandle, buffer, bufsize); D0 A0 A1 D0 SLMSIZE SL_ExtractMacro(MACROHANDLE, SLCHAR *, SLMSIZE); FUNCTION Places the macro identified by macrohandle into a buffer with each command line separated by the new line SLCHARacter(s) for the underlying OS. The...

SL_EndCmd updated:2008-03-01 23:36:28
NAME SL_EndCmd -- ends a command started by SL_BeginCmd. SYNOPSIS success = SL_EndCmd(cmdhandle); D0 A0 SLFLAG SL_EndCmd(CMDHANDLE); FUNCTION Does whatever formatting is needed to properly end a command under the current OS. INPUTS cmdhandle - as returned by SL_BeginCmd. RESULTS success - TRUE if the command was successfully ended. FALSE if the command...

SL_BeginWindowDraw updated:2008-03-01 23:36:28
NAME SL_BeginWindowDraw -- does what is necessary to initiate drawing in the window. SYNOPSIS success = SL_BeginWindowDraw(winhandle); A0 SLFLAG SL_BeginWindowDraw(WINHANDLE); FUNCTION This routine prepares the system/window for drawing. If a user clipping region has been defined, then it is installed into the window so that all future drawing calls will...

SL_ScrollWindowWH updated:2008-03-01 23:36:28
NAME SL_ScrollWindowWH -- scrolls a portion of the window. SYNOPSIS SL_ScrollWindowWH(winhandle, left, top, width, height, dx, dy); A0 D2 D3D4 D5 D0 D1 void SL_ScrollWindowWH(WINHANDLE, WORD, WORD, WORD, WORD, WORD, WORD); FUNCTION Scrolls the portion of the window specified by left,top,width,height by dx and dy. No area outside of the scroll area...

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