SL_AddMenuItem


NAME
SL_AddMenuItem -- adds an item to a menu.

SYNOPSIS
success = SL_AddMenuItem(apphandle, menuid, mid, title, kbequiv, flags, id);
D0 A0 D0 D1 A1D2 D3D4

SLFLAG SL_AddMenuItem(APPHANDLE, UWORD, UWORD, SLCHAR *, SLCHAR, UWORD, UWORD);

FUNCTION
Adds a new item to the end of the menu specified by menuid and mid.

INPUTS
apphandle - as returned by SL_AppInitA.
menuid - resource of the menu strip.
mid - resource id of the menu on the strip to add the item to.
title - the title of the item to add (as it will appear in the menu).
The string is copied and need not remain for the life of the
menu item.
kbequiv - the keyboard equivilant of this menu item.
flags - any of these:
MENUFLG_CHECKMARK
id - the resource id of this item.

RESULTS
success - TRUE if the item was added.
FALSE if the item could not be added.

SEE ALSO
SL_AddMenuItem, SL_AddSubItem, SL_BeginMenuUpdate, SL_CheckFontMenuItem, SL_CheckMenuItem, SL_CheckSubItem, SL_DisableMenu, SL_DisableMenuItem, SL_DisableSubItem, SL_EndMenuUpdate, SL_GetFontMenuName, SL_InsertMenuItem, SL_InsertSubItem, SL_MenuKeyCheck, SL_RemoveMenuItem, SL_RemoveSubItem, SL_RenameMenuItem, SL_RenameSubItem.

 

SL_AddMenuItem  Command Section By Type  url:SL_AddMenuItem
  created:2008-03-01 23:36:19   last updated:2008-03-01 23:36:19
  Copyright © 1985-2017 GrasshopperLLC. All Rights Reserved.

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